Finish a Play release from the bundle already uploaded for this version code instead of failing on it
This commit is contained in:
parent
69cca87144
commit
41dfc7dc06
2 changed files with 75 additions and 26 deletions
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@ -33,7 +33,7 @@ const getAccessToken = async ({client_email, private_key}) => {
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return body.access_token
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}
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export const uploadToPlay = async ({credentials, packageName, bundle, track, status, notes}) => {
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export const play = async ({credentials, packageName}) => {
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const accessToken = await getAccessToken(credentials)
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const base = `https://androidpublisher.googleapis.com/androidpublisher/v3/applications/${packageName}`
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@ -48,6 +48,10 @@ export const uploadToPlay = async ({credentials, packageName, bundle, track, sta
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body: binary ? body : body && JSON.stringify(body),
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})
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if (response.status === 204) {
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return undefined
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}
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const result = await response.json()
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if (!response.ok) {
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@ -57,25 +61,41 @@ export const uploadToPlay = async ({credentials, packageName, bundle, track, sta
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return result
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}
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const edit = await api("POST", `${base}/edits`)
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const {versionCode} = await api(
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"POST",
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`https://androidpublisher.googleapis.com/upload/androidpublisher/v3/applications/${packageName}/edits/${edit.id}/bundles?uploadType=media`,
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bundle,
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)
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return {
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// Listing bundles needs an edit, which is thrown away so the build can run before the real one
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bundles: async () => {
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const edit = await api("POST", `${base}/edits`)
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await api("PUT", `${base}/edits/${edit.id}/tracks/${track}`, {
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track,
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releases: [
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{
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status,
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versionCodes: [String(versionCode)],
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releaseNotes: [{language: "en-US", text: notes}],
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},
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],
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})
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try {
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return (await api("GET", `${base}/edits/${edit.id}/bundles`)).bundles ?? []
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} finally {
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await api("DELETE", `${base}/edits/${edit.id}`)
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}
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},
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await api("POST", `${base}/edits/${edit.id}:commit`)
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release: async ({bundle, versionCode, track, status, notes}) => {
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const edit = await api("POST", `${base}/edits`)
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return versionCode
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if (bundle) {
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await api(
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"POST",
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`https://androidpublisher.googleapis.com/upload/androidpublisher/v3/applications/${packageName}/edits/${edit.id}/bundles?uploadType=media`,
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bundle,
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)
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}
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await api("PUT", `${base}/edits/${edit.id}/tracks/${track}`, {
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track,
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releases: [
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{
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status,
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versionCodes: [String(versionCode)],
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releaseNotes: [{language: "en-US", text: notes}],
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},
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],
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})
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await api("POST", `${base}/edits/${edit.id}:commit`)
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},
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}
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}
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@ -1,8 +1,13 @@
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import {createHash} from "node:crypto"
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import {existsSync} from "node:fs"
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import {readFile} from "node:fs/promises"
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import {join, resolve} from "node:path"
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import {spec} from "@welshman/lib"
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import {gradle, keystoreEnv} from "../lib/android.mjs"
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import {followUps, missingEnv, notes, root, version} from "../lib/context.mjs"
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import {uploadToPlay} from "../lib/play.mjs"
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import {play} from "../lib/play.mjs"
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const aab = join(root, "android/app/build/outputs/bundle/release/app-release.aab")
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export default {
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name: "play",
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@ -24,19 +29,43 @@ export default {
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"PLAY_TRACK (default production) and PLAY_STATUS (default draft) are optional.",
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],
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run: async () => {
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await gradle("bundleRelease", keystoreEnv("PLAY"))
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const gradleConfig = await readFile(join(root, "android/app/build.gradle"), "utf-8")
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const versionCode = Number(gradleConfig.match(/versionCode (\d+)/)[1])
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const track = process.env.PLAY_TRACK ?? "production"
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const status = process.env.PLAY_STATUS ?? "draft"
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const versionCode = await uploadToPlay({
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const api = await play({
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credentials: JSON.parse(
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await readFile(resolve(root, process.env.PLAY_SERVICE_ACCOUNT), "utf-8"),
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),
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packageName: gradleConfig.match(/applicationId "(.+)"/)[1],
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bundle: await readFile(
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join(root, "android/app/build/outputs/bundle/release/app-release.aab"),
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),
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})
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// Play never takes a version code twice, so a rerun after an upload goes on to finish the
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// release with that bundle. Rebuilding would change its bytes, so it only counts as this
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// build while the aab on disk is the one that went up.
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const uploaded = (await api.bundles()).find(spec({versionCode}))
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if (uploaded) {
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const local =
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existsSync(aab) &&
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createHash("sha256")
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.update(await readFile(aab))
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.digest("hex")
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if (local !== uploaded.sha256) {
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throw new Error(
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`Play already has version code ${versionCode} from a build that isn't ${aab}; bump versionCode in android/app/build.gradle`,
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)
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}
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console.log(`Play already has version code ${versionCode} from this build, releasing it`)
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} else {
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await gradle("bundleRelease", keystoreEnv("PLAY"))
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}
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await api.release({
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bundle: uploaded ? undefined : await readFile(aab),
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versionCode,
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track,
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status,
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// Play rejects release notes over 500 characters
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