Finish a Play release from the bundle already uploaded for this version code instead of failing on it

This commit is contained in:
Jon Staab 2026-09-24 13:56:46 -07:00
parent 69cca87144
commit 41dfc7dc06
2 changed files with 75 additions and 26 deletions

View file

@ -33,7 +33,7 @@ const getAccessToken = async ({client_email, private_key}) => {
return body.access_token
}
export const uploadToPlay = async ({credentials, packageName, bundle, track, status, notes}) => {
export const play = async ({credentials, packageName}) => {
const accessToken = await getAccessToken(credentials)
const base = `https://androidpublisher.googleapis.com/androidpublisher/v3/applications/${packageName}`
@ -48,6 +48,10 @@ export const uploadToPlay = async ({credentials, packageName, bundle, track, sta
body: binary ? body : body && JSON.stringify(body),
})
if (response.status === 204) {
return undefined
}
const result = await response.json()
if (!response.ok) {
@ -57,25 +61,41 @@ export const uploadToPlay = async ({credentials, packageName, bundle, track, sta
return result
}
const edit = await api("POST", `${base}/edits`)
const {versionCode} = await api(
"POST",
`https://androidpublisher.googleapis.com/upload/androidpublisher/v3/applications/${packageName}/edits/${edit.id}/bundles?uploadType=media`,
bundle,
)
return {
// Listing bundles needs an edit, which is thrown away so the build can run before the real one
bundles: async () => {
const edit = await api("POST", `${base}/edits`)
await api("PUT", `${base}/edits/${edit.id}/tracks/${track}`, {
track,
releases: [
{
status,
versionCodes: [String(versionCode)],
releaseNotes: [{language: "en-US", text: notes}],
},
],
})
try {
return (await api("GET", `${base}/edits/${edit.id}/bundles`)).bundles ?? []
} finally {
await api("DELETE", `${base}/edits/${edit.id}`)
}
},
await api("POST", `${base}/edits/${edit.id}:commit`)
release: async ({bundle, versionCode, track, status, notes}) => {
const edit = await api("POST", `${base}/edits`)
return versionCode
if (bundle) {
await api(
"POST",
`https://androidpublisher.googleapis.com/upload/androidpublisher/v3/applications/${packageName}/edits/${edit.id}/bundles?uploadType=media`,
bundle,
)
}
await api("PUT", `${base}/edits/${edit.id}/tracks/${track}`, {
track,
releases: [
{
status,
versionCodes: [String(versionCode)],
releaseNotes: [{language: "en-US", text: notes}],
},
],
})
await api("POST", `${base}/edits/${edit.id}:commit`)
},
}
}

View file

@ -1,8 +1,13 @@
import {createHash} from "node:crypto"
import {existsSync} from "node:fs"
import {readFile} from "node:fs/promises"
import {join, resolve} from "node:path"
import {spec} from "@welshman/lib"
import {gradle, keystoreEnv} from "../lib/android.mjs"
import {followUps, missingEnv, notes, root, version} from "../lib/context.mjs"
import {uploadToPlay} from "../lib/play.mjs"
import {play} from "../lib/play.mjs"
const aab = join(root, "android/app/build/outputs/bundle/release/app-release.aab")
export default {
name: "play",
@ -24,19 +29,43 @@ export default {
"PLAY_TRACK (default production) and PLAY_STATUS (default draft) are optional.",
],
run: async () => {
await gradle("bundleRelease", keystoreEnv("PLAY"))
const gradleConfig = await readFile(join(root, "android/app/build.gradle"), "utf-8")
const versionCode = Number(gradleConfig.match(/versionCode (\d+)/)[1])
const track = process.env.PLAY_TRACK ?? "production"
const status = process.env.PLAY_STATUS ?? "draft"
const versionCode = await uploadToPlay({
const api = await play({
credentials: JSON.parse(
await readFile(resolve(root, process.env.PLAY_SERVICE_ACCOUNT), "utf-8"),
),
packageName: gradleConfig.match(/applicationId "(.+)"/)[1],
bundle: await readFile(
join(root, "android/app/build/outputs/bundle/release/app-release.aab"),
),
})
// Play never takes a version code twice, so a rerun after an upload goes on to finish the
// release with that bundle. Rebuilding would change its bytes, so it only counts as this
// build while the aab on disk is the one that went up.
const uploaded = (await api.bundles()).find(spec({versionCode}))
if (uploaded) {
const local =
existsSync(aab) &&
createHash("sha256")
.update(await readFile(aab))
.digest("hex")
if (local !== uploaded.sha256) {
throw new Error(
`Play already has version code ${versionCode} from a build that isn't ${aab}; bump versionCode in android/app/build.gradle`,
)
}
console.log(`Play already has version code ${versionCode} from this build, releasing it`)
} else {
await gradle("bundleRelease", keystoreEnv("PLAY"))
}
await api.release({
bundle: uploaded ? undefined : await readFile(aab),
versionCode,
track,
status,
// Play rejects release notes over 500 characters